![]() Scout's Charge seems to be the most effective way of getting enemies flat-footed, though we're only getting one attack per round without Pounce. So we're back to the scout archetype for either Ninja or Rogue. Any good way we can pick that up without sacrificing too much SA? There's Synthesist, but I don't like that both because the fluff doesn't really fit and because it's physical stats replace ours, so we're limited to 16 STR/14 DEX or visa versa. ![]() ![]() This throws a large weapon-shaped wrench into my plans I suppose I could always attempt to disarm them, but 1) we're back to requiring a CMB check before attacking and 2) I don't think creatures with natural weapons(of which there are a lot) ever count as unarmed. I just noticed that Catch Off-Guard requires enemies to be unarmed. A 1-level dip doesn't hurt too much, though. Since we effectively get double SA progression with this feat though, I think multiclassing should be used sparingly. ![]() I'm not sure how much I like the Seven-Branched Sword due to needing to make a Trip Attempt each round, but it is a possibility, especially if Multiclassing Monk. ![]()
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